Darkfall Wiki
Advertisement

Melee Skill Extensions[]

Melee skills have 2 groups of extensions that they can add and you can only have one extension from each group active at a time.


First Group:[]



Guardsman
  • Effect: Reduces stamina drain on parrying by 75%.
  • Limitation: Max Mana reduced by 10%. (Permanent penalty as long as you have the extension active. Stacks with all other extension penalties)
  • Requires: Parry lvl 50.


Unfazed
  • Effect: Reduces stamina drain when taking damage by 50%.
  • Limitation: Max Mana reduced by 10%. (Permanent penalty as long as you have the extension active. Stacks with all other extension penalties)


Indestructible
  • Effect: Increases all magic protections by 5.0. Increases max Health by 10 points.
  • Limitation: Max Mana reduced by 5%. Blocks elemental magic, arcane magic, and necromancy. (Permanent penalty for as long as you have the extension active. Stacks with all other extension penalties)


Destroyer
  • Effect: Increases melee damage against targets wielding a staff by 40%.
  • Limitation: Max Mana reduced by 5%, Blocks elemental magic, arcane magic, and necromancy. (Permanent penalty as long as you have the extension active. Stacks with all other extension penalties)







Second group:[]



Side-Step
  • Effect: Allows a quick sidestep. Use by double tapping the movement key in the direction you want to go in
  • Limitation: Max mana reduced by 5%. (Permanent penalty as long as you have the extension active. Stacks with all other extension penalties)


Double-Jump
  • Effect: Allows double-jump. Activate by pressing jump again in the air
  • Limitation: Max Mana reduced by 5 %. (Permanent penalty as long as you have the extension active. Stacks with all other extension penalties)



Archery Skill Extensions:[]

note: Archery has only one group



Mage_Hunter
  • Effect: Increases all magic protections by 3.0. Increases max health by 10 points.
  • Limitation: Max Mana reduced by 5%. Blocks elemental magic, arcane magic, and necromancy. (Permanent penalty as long as you have the extension active. Stacks with all other extension penalties)
  • Requires: Archery lvl 50.


Mage Killer
  • Effect: Increases archery damage against targets wielding a staff by 20%.
  • Limitation: Max Mana reduced by 5%. Blocks elemental magic, arcane magic, and necromancy. (Permanent penalty as long as you have the extension active. Stacks with all other extension penalties)
  • Requires: Archery lvl 90.


Jump Shot
  • Effect: Allows archery while jumping.
  • Limitation: Max Mana reduced by 10%.


Aquatic Shot
  • Effect: Allows archery under water.
  • Limitation: Max Mana reduced by 5%.


Master_Scout
  • Effect: Increases max ID range by 15 units.


Mana Shield
  • Effect: Every 10% of incoming damage points are traded against 15% points of mana as long as you have mana




These Extensions can be bought in the race capitals or in player cities (requires lvl 2 NPC's)

Advertisement